I think I finally tracked down that bug that was corrupting the buttons in the new version! That was a lot harder than it needed to be!
Posts Tagged ‘programming’
Finally fixed a bug that has been holding up development on Rhythm Core Alpha 2 for some time. This has been a week of tremendous forward momentum for SoftEgg!
Set version 5 to Nintendo of Europe. A very small number of fixes in this one. Hopefully this is the last revision.
Ok, the new submission packet is off to Nintendo of Europe! Many fixes, many corrections. Let’s hope this is it!
Found my bug! YaY! All is good with the world! Now all I have to do is edit the other 4 manuals…
I just sent another revision off to Nintendo in Europe with lots of fixed bugs and fixed German grammar and spelling! It is only 2:48pm there, maybe they will start on it today!
Now to catch 3 hours of sleep before driving to San Diego for Conjecture.
Finished another new feature for Europe ( and Australia! ) today! Fixed a bunch of bugs relating to the last new feature I added. Tomorrow, I update the manuals and send the new info off for translation.
We are preparing some extra features for the coming European release. The second part of the feature has completed coding. W00t!
Ok, I got the dev system working on my other computer. Why it doesn’t work on my main machine anymore I do not know. Still, I’m back in business.
I finally determined how code saving in the test version. Why didn’t I figure this out when it would have mattered? Well, at least I have a method of getting my screen recording data out now. This will help me to finally produce that killer demo I’ve desperately needed for the past several weeks… I hope! Also, will be useful if I eventually make a cartridge version…
I just wrote the demo mode that adds graphics to the screen for the stylus and buttons. This should allow me to make a gameplay video that really shows how it all works.
The hard thing about being a one man company and doing all the programming, art, business development, marketing, etc. yourself is sometimes remembering that you are still the programmer…