Posts Tagged ‘programming’

Continued Development on RCa2

Tuesday, July 17th, 2012

I think I finally tracked down that bug that was corrupting the buttons in the new version! That was a lot harder than it needed to be!

Finally found the ultra pesky bug in Rhythm Core Alpha 2!

Saturday, November 12th, 2011

Finally fixed a bug that has been holding up development on Rhythm Core Alpha 2 for some time. This has been a week of tremendous forward momentum for SoftEgg!

Yet another Lotcheck submission for Europe

Monday, November 29th, 2010

Set version 5 to Nintendo of Europe. A very small number of fixes in this one. Hopefully this is the last revision.

Rhythm Core Alpha European version 0.3 has been sent to Nintendo Lotcheck!

Friday, October 29th, 2010

Ok, the new submission packet is off to Nintendo of Europe! Many fixes, many corrections. Let’s hope this is it!

One step closer to Europe…

Wednesday, October 27th, 2010

Found my bug! YaY! All is good with the world! Now all I have to do is edit the other 4 manuals…

Got bugs from Nintendo of Europe, fixed them, back into Lotcheck!

Friday, October 1st, 2010

I just sent another revision off to Nintendo in Europe with lots of fixed bugs and fixed German grammar and spelling! It is only 2:48pm there, maybe they will start on it today!
Now to catch 3 hours of sleep before driving to San Diego for Conjecture.

Another new Feature for Europe is IN!

Sunday, September 19th, 2010

Finished another new feature for Europe ( and Australia! ) today! Fixed a bunch of bugs relating to the last new feature I added. Tomorrow, I update the manuals and send the new info off for translation.

New feature part 2 has been completed!

Saturday, September 11th, 2010

We are preparing some extra features for the coming European release. The second part of the feature has completed coding. W00t!

Dev System works, kinda…

Friday, September 10th, 2010

Ok, I got the dev system working on my other computer. Why it doesn’t work on my main machine anymore I do not know. Still, I’m back in business.

Finally figured out saving to a card… D’oh!

Wednesday, August 25th, 2010

I finally determined how code saving in the test version. Why didn’t I figure this out when it would have mattered? Well, at least I have a method of getting my screen recording data out now. This will help me to finally produce that killer demo I’ve desperately needed for the past several weeks… I hope! Also, will be useful if I eventually make a cartridge version…

Coding visualization for next demo video!

Wednesday, August 18th, 2010

I just wrote the demo mode that adds graphics to the screen for the stylus and buttons. This should allow me to make a gameplay video that really shows how it all works.

The hard thing about being a one man company and doing all the programming, art, business development, marketing, etc. yourself is sometimes remembering that you are still the programmer…