Posts Tagged ‘nintendo’

3DS and Europe

Monday, April 22nd, 2013

The original Rhythm Core Alpha was added to the 3DS store pretty much automatically, I didn’t have to do anything special. I thought Nintendo was telling me I had to file a separate project sheet for the 3DS, but as it turns out I don’t need a separate project sheet for 3DS after all, I just need to send them 3DS eShop art. I have received a game code for Europe and will submit as soon as the US is approved!

3rd Lotcheck

Thursday, April 18th, 2013

Nintendo sent back with just one required revision… they found a crash bug! Fortunately it was an easy one! I fixed a couple of other little display issues while I was in there and have just sent off the third Lotcheck submission! Hopefully this is the last time…

Rhythm Core Alpha 2 has been re-sent to Nintendo Lotcheck…

Thursday, March 14th, 2013

I had to resend the submission package because Nintendo had changed their PGP key and I had used the old one, and because even though E rating says “All Ages” somehow if I click “All Ages” on Nintendo’s form it is wrong even though the form says “E” is 6 and up. Whatever.
So I took the opportunity to clean up a few things in the manuals, and to fix a very small display bug. The callout letters are now properly anti-aliased, and the product code was inserted in the proper place in all the manuals (I forgot about that one!). There was a small chance of the screen being dimmed during a file save that I have now corrected.
Since they didn’t get a chance to evaluate anything, I got to resubmit version 0.0 and so did not have to go to the back of the line again.
Meanwhile, work on the German manuals continues. Page 4 (The Block Screen) tends to go on forever, since that is where most of the action is, but it will be much quicker after that.

Rhythm Core Alpha 2 has been sent to Nintendo LotCheck!

Wednesday, March 13th, 2013

I just sent the first version of “Rhythm Core Alpha 2″ (for the Americas) off to Nintendo for Lotcheck testing! This is the last stage before it finally gets released. How long this takes depends how bug-free the software is, and whether Nintendo has any issues with the translations.

Working on Loops and Beats for Rhythm Core Alpha 2!

Tuesday, February 12th, 2013

Just spent the day making a ton of loops and beats for Rhythm Core Alpha 2! The new “Import Block” command lets you build songs out of pre-made loops! Of course, you can still make your own, and you can even use “Export Block” to save them so that you can include them in other songs. There is even a “Merge” option to allow you to import data into an existing block, it will only overwrite where it has new data; it will leave everything else alone.

Video of last Friday’s show at All Different Colors!

Thursday, September 6th, 2012

Here is the video of last weeks show at All Different Colors. Special thanks to Tim Abad for doing the editing and providing the great visuals during the show, and Jeni Roberts and Mike Horton (Evil Wezil) for handling the cameras while I played! Also, thanks to Kevin “Wizwars” Martinez for setting up the show, and for Jesse Avila of 1000 Needles for finding a new venue when the old one fell through. Finally, thanks to ADC for having us!

There were eight bands in the show, Hyperwave, Dasid, Bleeds, Wizwars, Evil Wezil, Space Town Savior, 1000 Needles, and myself (as Timon Marmex). I took video of the ENTIRE SHOW, which you can see here!

Chiptune show in Los Angeles Friday! (August 31st)

Friday, August 31st, 2012

Wow, I’ve been so busy, I forgot to mention my own show! I’ll be playing Rhythm Core Alpha 2 (as Timon Marmex) at All Different Colors in downtown Los Angeles, California on Friday, August 31st somewhere between 9pm and 2am. Bands on the bill include:

1000 NEEDLES
EVILWEZIL
SPACE TOWN SAVIOR
WIZWARS
BLEEDS
DASID
TIMON MARMEX (that’s me)
HYPERWAVE

The show will also feature Nintendo visuals by Tim Abad using circuitbended NES hardware!

Doors open at 8pm, and there will also be a chiptune open-mic before bands start, so if you want, bring your copy of Rhythm Core Alpha and ROCK OUT!

The Facebook page for the show is here.

It is an ALL AGES show, so everybody is invited. The cover charge is $5.

ALL DIFFERENT COLORS
1725 East 7th st. Unit C, Los Angeles, CA

Rhythm Core Alpha easier to find in European 3DS eShop!

Tuesday, July 31st, 2012

Rhythm Core Alpha is now listed under “Music and Rhythm Games” (or your local translation of such) in the Nintendo 3DS eShop for Europe! We are about in the middle of the list! Now everybody in Europe, the UK, and Australia can more easily find and get the best music program on a Nintendo portable!

E3, Rhythm Core Alpha 2 development

Tuesday, June 12th, 2012

At E3 last week, we approached Nintendo with a number of things we wanted to work on. Better placement in the 3DS store for Europe, the ability to sell in Japan, becoming a publisher so that we can print cartridges for Rhythm Core Alpha 2, and the possibility of using crowdsourced funding for those cartridges. For the most part, we received a lot of business cards to which e-mails were sent.

So now is the waiting for replies.

Meanwhile, we are back to work on coding for “Rhythm Core Alpha 2″. The number of new features and tweaks are incredible, but the hardest thing is to stop adding things and actually ship the product. We’re finally getting down to the more boring features that are incredibly useful, but totally no fun to program. Such as the ability to import your songs from the original Rhythm Core Alpha (1) if you have it installed.

We are treating Rhythm Core Alpha more like a PC program development than a console game; we are emphasizing features and power most of all, rather than stripping things out to make it friendly. We have finally made some tweaks to the art to make it a little more stylish and consistent, but capabilities are king. But it is still a long way out.

Those of you who haven’t had a chance yet, please be sure to check out the original version of Rhythm Core Alpha in the Nintendo DSiWare Shop or the Nintendo 3DS eShop ( in the DSiWare section, or under “Applications” ). The original is still an amazing program that has capabilities that no other music program has, and at $5 (or 5 Euros) it is really a steal… the newer version will be much more expensive!

Playing tonight ( May 12th) at CrashSpace

Sunday, May 13th, 2012

I’ll be doing a little demo / concert with Rhythm Core Alpha as part of “Handmade Music” at Crashspace in Culver City, California. More Info