Posts Tagged ‘Japan’

Vote for us for a “Mission Main Street” grant to fund the cartridge version!

Thursday, September 18th, 2014

We have applied for a grant from Chase bank’s “Mission Main Street” grant program. This grant will allow us to fund making the cartridge version of Rhythm Core Alpha 2, open an office in Japan to sell there, and purchase development hardware for Rhythm Core Alpha 3!
We just need 250 votes to be considered, so please vote for us!
https://www.missionmainstreetgrants.com/business/detail/22445

E3, Rhythm Core Alpha 2 development

Tuesday, June 12th, 2012

At E3 last week, we approached Nintendo with a number of things we wanted to work on. Better placement in the 3DS store for Europe, the ability to sell in Japan, becoming a publisher so that we can print cartridges for Rhythm Core Alpha 2, and the possibility of using crowdsourced funding for those cartridges. For the most part, we received a lot of business cards to which e-mails were sent.

So now is the waiting for replies.

Meanwhile, we are back to work on coding for “Rhythm Core Alpha 2″. The number of new features and tweaks are incredible, but the hardest thing is to stop adding things and actually ship the product. We’re finally getting down to the more boring features that are incredibly useful, but totally no fun to program. Such as the ability to import your songs from the original Rhythm Core Alpha (1) if you have it installed.

We are treating Rhythm Core Alpha more like a PC program development than a console game; we are emphasizing features and power most of all, rather than stripping things out to make it friendly. We have finally made some tweaks to the art to make it a little more stylish and consistent, but capabilities are king. But it is still a long way out.

Those of you who haven’t had a chance yet, please be sure to check out the original version of Rhythm Core Alpha in the Nintendo DSiWare Shop or the Nintendo 3DS eShop ( in the DSiWare section, or under “Applications” ). The original is still an amazing program that has capabilities that no other music program has, and at $5 (or 5 Euros) it is really a steal… the newer version will be much more expensive!

Rhythm Core Alpha is now being tested at Nintendo Co. Ltd. for final release!

Tuesday, December 7th, 2010

Just called Nintendo in Germany to get info in my lotcheck status. Evidently they have sent it along to Japan for final testing. Crossed fingers!
(p.s. Google voice to Germany seems to work better than for domestic calls!)

Sent out a proposal for Japan…

Friday, December 3rd, 2010

I have a contact in Japan who is asking about companies that I could use for the Japanese release of Rhythm Core Alpha. I just put together a little proposal for him to show around. I hope I wrote the right things…

European / Asian version progress…

Wednesday, October 13th, 2010

Our translator is working on a complete overhaul of the translations for all languages based on the input from Nintendo of Europe. This will take some time, but we are hoping to resubmit to Lotcheck on Monday.
I am pretty much powerless to do anything about that, as I only know English and a bit of Japanese.
Speaking of Japan, after a long delay Nintendo wrote us back and said that they only work with Japanese companies, so we’d better go find ourselves a Japanese partner to work with. We’ve sent out a few inquiries, but have yet to receive a response.

Thinking about the Japanese version…

Monday, September 27th, 2010

Besides translating the manual, I am wondering how much localization would be required. Some other music product on the DS seems to be entirely in English… what should I do?

The future of Rhythm Core Alpha? (Ramblings)

Monday, August 23rd, 2010

Now that Rhythm Core Alpha is selling nicely in the Nintendo DSiWare store, it is time to think about new versions. I’m still waiting on IRS paperwork before I can start the process for the European release, and Asia will be sometime after that (gotta rewrite all the text routines and manuals!)
I have a license to produce a version for the Sony PSP, but I am not prepared to start that until after I have paid for the DSi development with sales of that version. Does anybody have opinions on the health of the PSP platform and online store right now?
I’ve heard (completely unofficially) that they are planning some sort of PSP + Android Phone thing, which would give me the touch screen that I need to make a decent Rhythm Core product on the PSP. I guess we’ll see what happens.
I’m still trying to work on some better demo videos. I will try to fix the tutorial video very soon, and I am planning a new quick demo that answers a lot of the critiques that I’ve heard on the net.
The hard part is getting decent video of the DSi screen. Showing it without the stylus is not good for a tutorial, so I prepared a special version that draws the stylus and buttons in. But I still need a better video out. Nintendo’s video out box is very expensive, and their emulator Ensata doesn’t handle sound at all. Besides, trying to solo with the mouse just isn’t a good idea…