Posts Tagged ‘errors’ now ACTUALLY working properly! Thanks Chris Cooke!

Saturday, November 29th, 2014

There were still some snafu’s with this server last night after I sent Les off to sleep, probably due to some changes I had made to the Apache config.  By that time, our old friend and Minecraft server admin Chris Cooke (Chrooke) was awake. I felt really bad for dumping the whole thing on him, but I’m still sick and needed sleep.

Like magical elves in the… day time (?) Chris toiled and got things into shape. New security software was installed. Better logging was enabled. I don’t even know what happened… I was sleeping!

So we are back up, for real this time, and a good thing too!

Unfortunately, having stayed up all night did nothing to help me get over this cold, and so I am afraid I am going to have to cancel our scheduled appearance at Loscon again today.  My apologies to everybody who expected to find us there… I was really looking forward to it.

Hopefully, my condition will have improved by next weekend for our appearance at San Diego STEAM Maker Fest… now working properly again! Thanks Les Barrows!

Saturday, November 29th, 2014

We just spent many grueling hours banging on out website with La Vie En Photos own Les Barrows, trying to determine why it was constantly overloaded and broken. Were we being DDOS’d by Chinese and Russian hackers? Had we been hacked in some terrible way?
Well, those things do happen every day, but they usually don’t cause a problem. No, it was something with URL lookups on Google’s free DNS server taking too long and being done for every single access to our site for some reason. That seemed strange, so we turned it off and things got faster. It took us 5 hours to figure it out though!
So, sorry if the site has been up and down, and if anybody got booted, we didn’t mean it personally! (Except for THAT guy….)
Things should work now!
Now I can go sleep… maybe I could feel well enough to go present at Loscon tomorrow?

Failed Lotcheck Again

Wednesday, May 1st, 2013

We failed lotcheck again for some terminology errors in the manual. I wonder why they didn’t complain about them last time? We fixed the terminology errors quickly.

There was also one little thing in pattern recording I wanted to look at. Not a bug, but it seemed odd to me…

Ok, I fixed that up. We could resubmit today, but I think we are going to take a couple of days to check all of the terminology so that we don’t get bounced for this again.

Finally found the ultra pesky bug in Rhythm Core Alpha 2!

Saturday, November 12th, 2011

Finally fixed a bug that has been holding up development on Rhythm Core Alpha 2 for some time. This has been a week of tremendous forward momentum for SoftEgg!

Nintendo of Europe wants more revisions

Monday, October 25th, 2010

Nintendo of Europe has returned more bugs and translation errors to us to fix.

At least the turnaround is much quicker than it was for the Americas.