Posts Tagged ‘cartridge’

Vote for us for a “Mission Main Street” grant to fund the cartridge version!

Thursday, September 18th, 2014

We have applied for a grant from Chase bank’s “Mission Main Street” grant program. This grant will allow us to fund making the cartridge version of Rhythm Core Alpha 2, open an office in Japan to sell there, and purchase development hardware for Rhythm Core Alpha 3!
We just need 250 votes to be considered, so please vote for us!
https://www.missionmainstreetgrants.com/business/detail/22445

E3, Rhythm Core Alpha 2 development

Tuesday, June 12th, 2012

At E3 last week, we approached Nintendo with a number of things we wanted to work on. Better placement in the 3DS store for Europe, the ability to sell in Japan, becoming a publisher so that we can print cartridges for Rhythm Core Alpha 2, and the possibility of using crowdsourced funding for those cartridges. For the most part, we received a lot of business cards to which e-mails were sent.

So now is the waiting for replies.

Meanwhile, we are back to work on coding for “Rhythm Core Alpha 2″. The number of new features and tweaks are incredible, but the hardest thing is to stop adding things and actually ship the product. We’re finally getting down to the more boring features that are incredibly useful, but totally no fun to program. Such as the ability to import your songs from the original Rhythm Core Alpha (1) if you have it installed.

We are treating Rhythm Core Alpha more like a PC program development than a console game; we are emphasizing features and power most of all, rather than stripping things out to make it friendly. We have finally made some tweaks to the art to make it a little more stylish and consistent, but capabilities are king. But it is still a long way out.

Those of you who haven’t had a chance yet, please be sure to check out the original version of Rhythm Core Alpha in the Nintendo DSiWare Shop or the Nintendo 3DS eShop ( in the DSiWare section, or under “Applications” ). The original is still an amazing program that has capabilities that no other music program has, and at $5 (or 5 Euros) it is really a steal… the newer version will be much more expensive!

Finally figured out saving to a card… D’oh!

Wednesday, August 25th, 2010

I finally determined how code saving in the test version. Why didn’t I figure this out when it would have mattered? Well, at least I have a method of getting my screen recording data out now. This will help me to finally produce that killer demo I’ve desperately needed for the past several weeks… I hope! Also, will be useful if I eventually make a cartridge version…