April 6th, 2013
SoftEgg’s own Timon Marmex, creator of many of the demo songs in the upcoming “Rhythm Core Alpha 2″ will be performing with RCa2 live at the Continental Room in Fullerton, California at 9:30pm this Sunday, April 7th!
Also appearing are Here Between You Me (who did the RCa2 demo song “Starshapes”) and Dasid. All artists will be performing using videogame equipment to make their music!
This is a 21+ show, but it is completely free!
The Continental Room is at 115 W Santa Fe Ave Fullerton, CA 92832
Here is the Facebook event
Here is the Google+ event.
March 14th, 2013
I had to resend the submission package because Nintendo had changed their PGP key and I had used the old one, and because even though E rating says “All Ages” somehow if I click “All Ages” on Nintendo’s form it is wrong even though the form says “E” is 6 and up. Whatever.
So I took the opportunity to clean up a few things in the manuals, and to fix a very small display bug. The callout letters are now properly anti-aliased, and the product code was inserted in the proper place in all the manuals (I forgot about that one!). There was a small chance of the screen being dimmed during a file save that I have now corrected.
Since they didn’t get a chance to evaluate anything, I got to resubmit version 0.0 and so did not have to go to the back of the line again.
Meanwhile, work on the German manuals continues. Page 4 (The Block Screen) tends to go on forever, since that is where most of the action is, but it will be much quicker after that.
March 13th, 2013
I just sent the first version of “Rhythm Core Alpha 2″ (for the Americas) off to Nintendo for Lotcheck testing! This is the last stage before it finally gets released. How long this takes depends how bug-free the software is, and whether Nintendo has any issues with the translations.
February 26th, 2013
So, we are up to 16 beats, and 74 loops of music for you to make your own songs with, and 13 demo songs. I’m now pillaging the loops and songs for extra sound definitions to add to the library… even without adding extra samples you can make a lot of different sounds just by adjusting the parameters.
February 25th, 2013
Distilling the last 3 years of shows with Rhythm Core Alpha 2 into a set of demo loops that you can make your own music with. Some of these are really good, but even then they often need some work to stretch them out into 64 beat patterns with fills and extra muted tracks for customization. Work on these for too long and you start to get a little “loopy”…
February 25th, 2013
The secret to making melodies like Kraftwerk’s “Computer World” album is to take an organ sound and extend the release so that it is more like a ringing bell. You will be able to hear this technique in a few of the example loops in Rhythm Core Alpha 2.
February 21st, 2013
I just added a bunch of Atari 800 Pokey chip noise / distortion sounds to Rhythm Core Alpha 2. Why? Well, they are really small, and I realized that we need some brash, barely musical sounds for sound effects, aggressive “brostep” bass, chiptune, and “noise”.
I think I’m going to have to cut off the new sounds here, though. Tomorrow I’m going to work to create extra sounds with the existing samples, and hopefully into ESRB next week.
February 20th, 2013
Just added dubstep wobble bass sounds to Rhythm Core Alpha 2. Because people have already asked me if you can do dubstep with it. Well, the answer is now yes. Yes, you can.
February 13th, 2013
Fixing bugs in Rhythm Core Alpha 2… I’m amazed at how many there are left! Perils of having a very small number of people testing, I suppose.